Initial commit

This commit is contained in:
Malik Wachter 2023-10-16 17:39:15 +02:00
commit 5f6ecae4fe
18 changed files with 576 additions and 0 deletions

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.gitignore vendored Normal file
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.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
### IntelliJ IDEA ###
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
.idea/libraries/
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

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# Default ignored files
/shelf/
/workspace.xml

1
.idea/.name Normal file
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TicTacToe

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<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<JetCodeStyleSettings>
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
</JetCodeStyleSettings>
<codeStyleSettings language="kotlin">
<option name="CODE_STYLE_DEFAULTS" value="KOTLIN_OFFICIAL" />
</codeStyleSettings>
</code_scheme>
</component>

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<component name="ProjectCodeStyleConfiguration">
<state>
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
</state>
</component>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleJvm" value="corretto-19" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>

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<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="ReplaceUntilWithRangeUntil" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
</profile>
</component>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="KotlinJpsPluginSettings">
<option name="version" value="1.9.0" />
</component>
</project>

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.idea/misc.xml Normal file
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<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" project-jdk-name="openjdk-21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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build.gradle.kts Normal file
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plugins {
kotlin("jvm") version "1.9.0"
application
}
group = "me.malik"
version = "1.0-SNAPSHOT"
repositories {
mavenCentral()
}
dependencies {
testImplementation(kotlin("test"))
}
tasks.test {
useJUnitPlatform()
}
kotlin {
jvmToolchain(8)
}
application {
mainClass.set("MainKt")
}

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gradle.properties Normal file
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kotlin.code.style=official

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Executable file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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pluginManagement {
repositories {
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("org.gradle.toolchains.foojay-resolver-convention") version "0.5.0"
}
rootProject.name = "TikTakToe"

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src/main/kotlin/Main.kt Normal file
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import java.awt.Point
fun main() {
println("Welcome to TicTacToe\nGamemode:\n 1) Singleplayer\n 2) Multiplayer\n")
var menuInput = readLine()
if(menuInput != null) {
if (menuInput.toInt() == 1)
singleplayer()
else if (menuInput.toInt() == 2)
multiplayer()
} else
println("ERR: Input was NULL")
}
fun singleplayer() {
println("Soon")
}
fun multiplayer() {
var again = true;
var playerOneCounter = 0
var playerTwoCounter = 0
var playerOneField1 = Point(-1,-1)
var playerOneField2 = Point(-1,-1)
var playerOneField3 = Point(-1,-1)
var playerOneField4 = Point(-1,-1)
var playerOneField5 = Point(-1,-1)
var playerTwoField1 = Point(-1,-1)
var playerTwoField2 = Point(-1,-1)
var playerTwoField3 = Point(-1,-1)
var playerTwoField4 = Point(-1,-1)
var playerTwoField5 = Point(-1,-1)
while(again){
gameField(playerOneField1, playerOneField2, playerOneField3, playerOneField4, playerOneField5, playerTwoField1, playerTwoField2, playerTwoField3, playerTwoField4, playerTwoField5)
println("Player 1: Choose your field:\nx: ")
var playerOneInput = readLine()
println("y: ")
var playerOneInput2 = readLine()
if(playerOneInput != null && playerOneInput2 != null) {
when(playerOneCounter){
0 -> playerOneField1 = Point(playerOneInput.toInt(),playerOneInput2.toInt())
1 -> playerOneField2 = Point(playerOneInput.toInt(),playerOneInput2.toInt())
2 -> playerOneField3 = Point(playerOneInput.toInt(),playerOneInput2.toInt())
3 -> playerOneField4 = Point(playerOneInput.toInt(),playerOneInput2.toInt())
4 -> playerOneField5 = Point(playerOneInput.toInt(),playerOneInput2.toInt())
else -> {
print("ERR: To many moves.")
}
}
playerOneCounter++
} else
println("ERR: Input was NULL")
gameField(playerOneField1, playerOneField2, playerOneField3, playerOneField4, playerOneField5, playerTwoField1, playerTwoField2, playerTwoField3, playerTwoField4, playerTwoField5)
println("Player 2! Choose your field:\nx: ")
var playerTwoInput = readLine()
println("y: ")
var playerTwoInput2 = readLine()
if(playerTwoInput != null && playerTwoInput2 != null) {
when(playerOneCounter){
0 -> playerTwoField1 = Point(playerTwoInput.toInt(),playerTwoInput2.toInt())
1 -> playerTwoField2 = Point(playerTwoInput.toInt(),playerTwoInput2.toInt())
2 -> playerTwoField3 = Point(playerTwoInput.toInt(),playerTwoInput2.toInt())
3 -> playerTwoField4 = Point(playerTwoInput.toInt(),playerTwoInput2.toInt())
4 -> playerTwoField5 = Point(playerTwoInput.toInt(),playerTwoInput2.toInt())
else -> {
print("ERR: To many moves.")
}
}
playerTwoCounter++
} else
println("ERR: Input was NULL")
}
}
fun gameField(playerOneField1: Point, playerOneField2: Point, playerOneField3: Point, playerOneField4: Point, playerOneField5: Point, playerTwoField1: Point, playerTwoField2: Point, playerTwoField3: Point, playerTwoField4: Point, playerTwoField5: Point) {
val gameField1 = Point(1, 1)
val gameField2 = Point(3, 1)
val gameField3 = Point(5, 1)
val gameField4 = Point(1, 3)
val gameField5 = Point(3, 3)
val gameField6 = Point(5, 3)
val gameField7 = Point(1, 5)
val gameField8 = Point(3, 5)
val gameField9 = Point(5, 5)
for (y in 1..5) {
for (x in 1..5) {
val p = Point(x, y)
if(p == playerOneField1 || p == playerOneField2 || p == playerOneField3 || p == playerOneField4 || p == playerOneField5)
print("")
else if(p == playerTwoField1 || p == playerTwoField2 || p == playerTwoField3 || p == playerTwoField4 || p == playerTwoField5)
print("")
else if (p == gameField1 || p == gameField2 || p == gameField2 || p == gameField3 || p == gameField4 || p == gameField5 || p == gameField6 || p == gameField7 || p == gameField8 || p == gameField9)
print("\uD83D\uDD33")
else
print("")
}
println()
}
}